![]() ![]() Some heroes are easy to understand and execute their basics, like the guitar (Mercy, Soldier, Reinhardt, Reaper… basically, all 1-star difficulty heroes). I see that like comparing a guitar to a piano. Someone else wrote a better article in this specific issue: hard to take ranks seriously if there are people who play the hardest heroes that require high levels of every form of skill while there are players who can play heroes that don’t require much of anything in that same rank. Mercy also have the underlying issue that she is perceived as a “female player main”, and all the sexism ingrained in gamer culture bleed into this as well. And when a “no brain no aim mercy main” end up being a better healer than the “high skill” healer, people resent that. Since she got to be meta for a while after her launch, people got used to see her as a strong choice. Since Ana need to “aim” to fully use her kit, she is on the “noble” side of the game. Winston is basically the cornerstone of dive, which is a popular comp since the end of triple tank meta.īut Mercy also have a primary job, why all the criticism on her compared to Reinhardt?Īna was the first hero released after launch, and was the cornerstone of triple tank meta. During a long time, Reinhardt was the only viable “main” tank in the game, and people had time to learn and understand how me works. Reinhardt and Winston are kinda exempt from criticism because of their roles. When some hero start getting kills and victories using a hero that don’t need to aim much (Junkrat, Winston, etc) the reaction is similar. So when they see anti-aim abilities in the game (Defense Matrix, Resurrection, barriers in general) they feel “unfair” to the people that invested their time to develop aim. Many people approach Overwatch as if its a standard FPS and focus purely on gunplay, thus, believe that as long as they have great aim, the game should reward them with more victories. It’s hard to take ranks seriously if there are people who play the hardest heroes that require high levels of every form of skill while there are players who can play heroes that don’t require much of anything in that same rank. Other heroes are the peak of all types of skills.Īnd then there are those that don’t require a high level of anything really and somehow they are still some of the best heroes just through how easy they are. If you fail at any of this you are going to get punished very hard. Rein doen’t really require aim but you need very high game sense, awareness, and timing apart from having to play super desciplined. He makes up for the relatively simple kit with requiring high mechanical skill. And that’s inclueding all types of skill in game.ħ6 isn’t necessarily a crazy game sense reliant hero, but you do need really good aim and positioning. No but the problem here is comparing aim to skill when it should be comparing easy to play vs hard to play. Just cause the hero doesn’t rely heavily aim, don’t mean they lack skill. Is that really a reason to complain? What do you think? If you don’t actively do stuff with Torb and only let your turret do the work you are doing it wrong.īut to compromise let’s count the 3 of them as 1 and say 4 heroes are “the problem”.Ĥ out of 27. So the both of them require aim if you want to play them correctly. I don’t count in Junkrat and Mei because you clearly see a reward difference between aiming and no aiming. So the main reason why people complain are 3 supports. ![]() 2 of them are thanks which can be easily countered. So there are 5 heroes who really don’t have to aim. I also noticed that people claim more and more that “no skill heroes” (meaning no aim) are ruining the game and make it unplayable or at least unenjoyable to play.īut do we actually have that many heroes who don’t need to aim? In my opinion that is not true but that’s not what I want to discuss here. I have seen a lot of people claiming that the heroes who don’t need to aim don’t require skill. ![]()
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