![]() ![]() ![]() It possesses a petrifying attack and the ability to animate the statues of those it has petrified. The Blackstone Gigant is a gargantuan construct created by a powerful cleric to be either a bodyguard or guardian of some sort. This is an example of one of the races that you could easily build a campaign around. The Sarkrith are a race of subterranean, reptilian humanoids that, being creatures of logic, cannot understand the unpredictable force of magic and seek its destruction. Personally, I prefer the revised Fiend Folio version. Some of that survives, as the kelpie retains its charm ability, but the change of type to fey does make a difference. ![]() There, it was sentient seaweed that could turn into the form of a woman and lure travellers to their death. This one is particularly interesting to compare with the original version in the AD&D game. The Kelpie is an adaptation of the fey being of Celtic folklore, occasionally known as the waterhorse, which lures travellers to their deaths in deep pools and lakes. For the most part, I found them thought provoking.Ī few examples that stand out for me are as follows: The section of terminology is incomplete, though, and you would require the Monster Manual for the abilities not explained in the Fiend Folio.įrom pages 14 to 199 are listed the bulk of the monsters in the book, from the Abrian - a flightless bird native to the Abyss - to the Zodar - a enigmatic construct of unknown origin. Some of this is devoted to explaining the changes between 3.0E and 3.5E, which are minor for the most part. Demons, Devils, Devas, Elementals and other strange beings fill the book, although there are plenty of 'normal' monsters as well.Īs is standard for a Monster Manual, the first nine pages detail the common abilities and terminology used in the book. Many of the monsters are extraplanar in nature - that is, they come from one of the heavens, hell, layers of the abyss, or some other strange place not of this earth. It contains descriptions for over 150 monsters according to the back cover blurb - my count of the monsters listed by challenge ratings gave me the total of 167 monsters. The book retails for US$29.95, which is standard for a D&D book of this size. The cover seems to depict a pit to hell I did not find this as striking or as effective as the cover for Monster Manual II, but it is serviceable. The Fiend Folio is a 224 page hardback book, full colour for the most part, and very attractive. Not all of the monsters have this expanded treatment, but enough do to make it noticeable. ![]() The Fiend Folio is somewhere in the middle, more towards the latter approach than many other D&D monster books (with the notable exception of Monsters of Faerun), and I found the result most pleasing. The latter helps the Dungeon Master come up with ideas for using them in his or her campaign, and can be quite inspirational. With a monster book, there is a balance that must be struck between providing the statistics for a large number of monsters, but giving only the bare bones of descriptions for each, and providing only a few monsters, but providing a greater amount of description. There seem to be no major compatibility issues because of this. It also provides a few notes that allow the book to be used with both the 3rd edition rules and the 3.5E revision. The Fiend Folio is Wizards of the Coast's latest release for their Dungeons and Dragons 3E game, and consists of over 150 new monsters for the D&D game. ![]()
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